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#1 2020-03-09 20:20:06

vadimav
Member
Registered: 2018-11-18
Posts: 4

Why 3D Antialiasing works only on Bottoms of STLs ?

Question: Why 3D Antialiasing (i use 2615 version)  works only on  bottom surfaces of STL (where support  is placed) , but does not work at top surfaces  ?
How I can switch it on at all surfaces?

Another question: How can I save G-Code from NanoDLP to external *.txt  file  in aim to use at external printers (require ZIP containing set of  txt file with G-Code  and a set of *.png images )

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#2 2020-03-14 07:15:10

Shahin
Administrator
Registered: 2016-02-17
Posts: 3,541

Re: Why 3D Antialiasing works only on Bottoms of STLs ?

It is not possible to do on both side due to physical limitations.

Saving gcodes is not supported.

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#3 2020-03-16 11:22:52

vadimav
Member
Registered: 2018-11-18
Posts: 4

Re: Why 3D Antialiasing works only on Bottoms of STLs ?

Shahin wrote:

It is not possible to do on both side due to physical limitations.

Can I set an appropriate  side for 3D antyaliasing anythere in settings menu?

I need 3D antiAliasing on TOP side of STL detail and slicing upsiding down STL and enumerating slides vice-versa again is not so convenient.

It is worth to MARK which side will be  treated  by 3D-AA in Settings menu in aim to avoid confusing.



Shahin wrote:

Saving gcodes is node supported.

What is node? How can I access and use it?

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#4 2020-03-19 08:29:35

Shahin
Administrator
Registered: 2016-02-17
Posts: 3,541

Re: Why 3D Antialiasing works only on Bottoms of STLs ?

Sorry for spelling issue, gcode is not supported.

It is not possible to reverse 3D AA affect.

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#5 2020-04-21 14:31:29

vadimav
Member
Registered: 2018-11-18
Posts: 4

Re: Why 3D Antialiasing works only on Bottoms of STLs ?

ClaudespaRt wrote:

new-WZX099AS578QMXPE001WWXAQ

What is it?

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